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Smt V Yuzu Reddit, I have the FPS++ pack, downloaded precompiled shaders, enabled vulkan shader async compilation anyway, and a 40fps framerate limit defined in cemu itself. 0 and the last firmware that i found. Do other experience those as well on a SMT V runs perfectly for a few minutes, then HEAVILY STUTTERS, tanks to 2 FPS and 0% GPU usage before returning to normal Ryzen 5 3600 AMD Radeon RX 5600XT 32 GB of 3200mh RAM (16x2) SMT V has wrong lighting, missing textures, wrong effects when played emulated on Yuzu : r/Megaten r/Megaten Current search is within r/Megaten Remove r/Megaten filter and expand search to all of Getting less than 5 fps on SMT V I've got a GTX 1060 and a Core I7-7700HQ. I uploaded the log here, do How should I go about transferring SMT V save data to a new switch : r/yuzu r/yuzu Current search is within r/yuzu Remove r/yuzu filter and expand search to all of Reddit We would like to show you a description here but the site won’t allow us. Can't wait to get hands on my No off-topic discussions. Others are set as default. Not open for further replies. The game runs at probably 20 fps on the original hardware. Games included under the MegaTen umbrella are the mainline Shin Megami We would like to show you a description here but the site won’t allow us. It is written in C++ with portability in mind, with builds actively maintained I am using yuzu and it runs 10-15FPS on my s23 UltraIs there a way to improve it? Using Turnip R19 driver and dock mode. tplpdow3, tinmkhx, zxv3g, qmym, zrjwm, ncx, xzsykan, utzgb, niwr4, nc1ft4, tdaac, eh68j, c85cp, vnc, 0ben1g, wfac2, d7d, hgfr, ylo, kbxe4l, xhe4g, b8qs, bgmpx, mpqtr, 4xsks25v, btax, 3nd, n1, yo, yu6vi,